Mixing together so many different influences and styles of gameplay together could have made Pyre an unwieldy, confusing experience. Likewise, longtime Supergiant composer Darren Korb works his magic once more to craft a score that envelops the player in Pyre's world, and complements the visuals with lively, vibrant, and darker, more ominous tones and moods. Outdoing even Bastion and Transistor, Pyre pops off the screen with lush animations and visuals that make this fantastical world believable and tangible. While the engaging gameplay and characters are the core of Pyre, the exceptional presentation of the game is what ties it all together. While players will encounter a rotating cast of characters that each feature their own powers and abilities, players can also obtain Talismans that allow equippable special talents or skills, while winning matches and gaining experience (known as Enlightenment) will allow players more permanent skills and abilities for their characters, known as Masteries. Conversely, staying on the defensive lets you anticipate enemy movements more easily and momentarily knock them out of the game, leaving a window to gain some traction on the field, at the cost of more immediate attacks on the enemy pyre.Īside from the basic running, passing, and throwing mechanics that will be the bread-and-butter of Pyre's Rites, players also unlock more substantive ways that they can tailor their specific characters to their own playstyles. Much like offensive or defensive plays in football, being aggressive with the Orb can get you closer towards the enemy pyre more quickly, but any character that's in possession of the Orb loses their protective "aura," leaving them vulnerable to a knockout by the enemy team.
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